UIEffect
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Blur Image reversed
Hi there,
I got the problem that the blurred image was reversed by somehow.
It happens on both devices and editor
Is there anyone got this problem?
Also, Somehow the UISoftMask is also reversed
@mob-sakai Have you ever seen this bug before?
It only happens in a specific condition.
Hi @buihuuloc
Yes. In fact, this problem has occurred many times and has been fixed many times. https://github.com/mob-sakai/UIEffect/issues?utf8=%E2%9C%93&q=is%3Aissue+is%3Aclosed+flip
In most cases, this is due to changes in shaders and algorithms. It is difficult to test on all platforms, devices (GPUs and graphic libraries), Unity versions and RenderModes... I have no idea how to test this problem automatically right now.
Somehow the UISoftMask is also reversed
Does the problem occur with v0.7.2 released yesterday?
It only happens in a specific condition
Please tell me the detail.
The SoftMask flip was fixed with the latest version.
However, It still happens with UIEffect. It still works on the editor. On the device, It only shows the black image
Unity Version: 18.3.1f1
UIEffect latest version:
Devices: iPhone 7+
Thank you for the detail informations!
Is RenderMode "Screen Space-Overlay"? Or "Screen Space-Camera"?
I am using Screen Space with Camere. It works on the editor.
It happens after upgrading to the newest version
What version did you use before?
It seems a very old one. I don't remember exactly.
I added SpriteGlow package in my project
Hmm, I see.
I checked my project. I am using version v2.6.1. It is a very old one
I've just updated to v2.8.3 and It works now.
How can I upgrade from version v2.x to version v3.x?
Thanks, Loc
That information is very important! Thank you!
so in what version is this solved?, i have a problem that the blur doesn't work in the build but does in the editor, im troubleshooting it right know version 3.0.1. By doesnt work i mean that when i click the button it makes darker the screen but doesnt blur, also dark color is not normal as i putted multiply by white
Hi @AbrahamArmasCordero Can you submit a screenshot and a minimum project that reproduce the issue? They help to solve the issue.
If you use "Immediate Capturing" option, disable it.
It doesn't work on some devices and will be removed next version.
Im testing 3.1.0, if it happens again i'll publish a custom issue for this with all the details i can provide :D. i was in 3.0.1 2018.3.2f1 LWRP Setup and not Immediate Capturing activated :D, i also had installed old version of TMP UIEffects bad setup so i'm making everything again let's see if that works 💃
Capture twice in the same frame may reproduce the problem.
@boloyo Thank you for reporting. I would like to know more information.
- Unity version
- UIEffect version
- Platforms
- Others
@boloyo Thank you for reporting. I would like to know more information.
- Unity version
- UIEffect version
- Platforms
- Others
UIEffect v3.0.2, using Unity 2017/2018 build and run on latest iOS with Immediate Capturing off , this problem never happened on Editor.
@boloyo Can you submit a reproducible minimum project for this issue? It helps to solve the issue.
@boloyo Can you submit a reproducible minimum project for this issue? It helps to solve the issue.
Just add Capture(); after the Capture(); in UIEffectCapuredImages.cs at line 219, then run the demo on iOS device, click "open dialog".
Thanks! I will try it later! 😄
Thanks! I will try it later! 😄
I created a bugfix pull request for the bug, just for reference.