Marioiscool246

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I was about to post this same issue as I have this problem too.

![Picture](https://user-images.githubusercontent.com/27823923/177544214-2fd3f6ac-8aee-437d-b49d-45f569b7007d.jpg)

I got it to properly configure by using mingw. The problem seems to be the double backslashes as they're not present when using mingw to configure for me.

I only ran waf configure through mingw. I used the standard windows stuff for compiling.

If I remember correctly, when I was testing using `GetLocalAngles()` for the knife on both the client and server, the clientside crit sound and viewmodel animation from a backstab was...

Went and took a look for myself and it seems like lag compensation for angles only deals with `GetLocalAngles` and `SetLocalAngles` (gets `m_angRotation`). `EyeAngles` (calls `GetAbsAngles` which gets `m_angAbsRotation`) doesn't...

I just want to add that my solution to use `GetLocalAngles()` causes some unwanted side-effects. Now since the tf2 sdk exists, I figured out through experimentation that adding `pl.v_angle` to...

> btw to embed videos, make sure to have a newline directly both above and below the link Haha I thought that newline wasn't needed! Oops. Thanks!