MarcusGT076

Results 9 comments of MarcusGT076

So i had the same problems already in Unity. You have to put the PBRGraph normaly in the allways include shaders. But thats also a bad idea because the PBRGraph...

Hello there, You can have a look at#749. There i described a workflow that the transmission will be included with the build. Its worth to give it a try. But...

Hello everybody, in WebGl Build i managed to strip the Shader, UnityPBRGraph, from 180MB to nearly 2MB. I will share my code how i have achieved this. So first in...

yes it should be but it is not. Youre welcome :)

@ArDevKarl I dont know how to do it in UWP but i can tell you what i did so far. Maybe its also working in the UWP lets give it...

Hi hybridherbst, so in shadergraph its possible to use a triplanar node for the textures. The object will be mapped from three sides and the textures are blend together. Shadergraph...

hey, but in the loading process from youre plugin you dispose the complete result from the json ? I have a workaround to load the json file second time and...

Nope i load it with a gltf. I mean i can access the root from the plugin but all i get in return its from the first article. I did...

Yes in this case its not a problem to load it twice i already did that. My goal is : i create a hierarchy list in javascript on an html...