ManlyMarco

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Try putting [HarmonyDebug] attributes on your outer prefix and see what the IL comes out like.

Can you try the same but with type-wide patching instead of assembly-wide? https://github.com/BepInEx/HarmonyX/wiki/Patching-with-Harmony#attribute-based-patching-for-types It sounds like the outer patch still points to the original method instead of the patched method,...

Thanks, @ghorsington will have to take a look at it.

How are you patching? Does the exact same code run fine under normal Harmony?

Are you sure it's not caused by other transpliers running before or something similar? I'm fairly sure I've reloaded transpliers in the past with no ill effects. See if you...

Good idea. It could be added to the method type enum since this is only ever applicable to methods.

If all you want is see what gets patched for debugging, you can just set harmony logging level to debug (BepInEx has a config entry for it, or add HarmonyDebug...

[Harmony.Logger] LogChannels = Info, Warn, Error, Debug

It's strongly suggested to not update the game on steam (there are other non-critical issues as well). You can downgrade it with KK HF Patch. I'll keep the issue open...