Manik Sharma

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Same problem waiting for solutions....

Thanks.👍 On Thu 25 Mar, 2021, 2:06 AM Oussama, ***@***.***> wrote: > Well I am all over the place since I have a hand in a lot of project 😕...

> Duplicate of #279. > > It will eventually be ported when Godot 4 will be stable. It's very stable now btw. 🤗

Can't we reset physics interpolation internally inside the engine on the first frame an object is created using `RenderingServer.canvas_item_reset_physics_interpolation(rid)` as this behavior is abnormal?

i am really sorry for all the trouble but i am really lost. in my git log there is only 2 commits from me but on github it is saying...

Thank you for all the help. It would have taken you 2 minutes to fix but instead you helped me fix it. I will try not to repeat these mistakes...

I would like to contribute to this if you don't mind. just need to change the description in doc/classes/Signal.xml file right?