godot-motion-blur
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Bulr everything (even on the objects not moving with respect to camera)
a have a car following camera and car is getting blurred . in a fps game gun is getting blurred. in unreal engine it does not work like that.
it can be fixed by rendering objects separately but that is not ideal in most of the cases..
This is noted in the limitations/known issues section of the README: https://github.com/Bauxitedev/godot-motion-blur#limitationsknown-issues
There is no way to fix this until Godot exposes access to motion vectors in shaders (which will only be done in 4.x, as Godot 3.x doesn't have motion vectors of any kind).
Is there a fixed port for godot ?
Is there a fixed port for godot ?
No, it's not feasible to do this without engine changes. Exposing motion vectors is technically feasible when TAA is enabled, but it's not trivial.