Johnathan Mueller

Results 11 comments of Johnathan Mueller

I know that I'm probably thinking too far into the future but maybe some day we'll have something like this ( I experimented with some programming and pretty much ended...

yes .fbx, .dae. glb, etc I guess it could use a better name to describe it but idk I just made it up real quick as a test xD

I made some other changes while I was at it so I could use this in Unity as well as UE4 :) ![Screenshot_2019-08-14_02-49-58](https://user-images.githubusercontent.com/11281480/63003977-fa69d380-be3e-11e9-966a-050d933659dc.png)

![Screenshot_2019-08-14_02-51-56](https://user-images.githubusercontent.com/11281480/63004022-140b1b00-be3f-11e9-8edb-95a526dcaf22.png) ![Screenshot_2019-08-14_02-52-16](https://user-images.githubusercontent.com/11281480/63004026-179ea200-be3f-11e9-8bf1-606ccb42b831.png) ![Screenshot_2019-08-14_02-52-55](https://user-images.githubusercontent.com/11281480/63004029-1a999280-be3f-11e9-968e-46d90b6276e8.png)

on a personal note I'm really enjoying this addon, ugh It was gonna take me a long time to export my modular dungeon asset pieces. . . all 104+ models...

I hope that I didn't overstep my boundaries or anything, I was just playin around and managed to add features that I used a lot in Unity3D. . . Yeah...

Oo epic! alright I'll do some more testing and see if there's anything that might cause export errors and what not then make a pull request :)

awe man I'm sorry I tried to open a pull request but I couldn't figure out how that worked so I ended up just branching it. . . here's a...

I don't think that it's so much that I don't know how to use pull requests, but so much that I just can't make them as you have to give...

Is there any estimate on how long a basic version with leaderboard read / upload would be? I'm working on porting my games to Godot 4.1.2 and your addon is...