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export / texture options

Open Mainman002 opened this issue 5 years ago • 15 comments

I think that you already have plans to add a drop down list for export options so if you do I was thinking about godot / gltf export options that would be useful. having a checkbox for Meshes->Materials would be good as this tends to pack all of the textures into each gltf model file (not very good for hdd space / modular assets) but still having the option to copy textures to a selected path or not might be useful.

*export drop down list (you might be able to tie into the export list already in Blender but the options would need to change to match your addon features)

*gltf Meshes->Materials checkbox

*(if possible) Texture copy checkbox / path option

Mainman002 avatar Aug 14 '19 04:08 Mainman002

I know that I'm probably thinking too far into the future but maybe some day we'll have something like this ( I experimented with some programming and pretty much ended up breaking things, at least it's a nice concept gui xD )

Screenshot_2019-08-14_01-35-55

Mainman002 avatar Aug 14 '19 06:08 Mainman002

That's not too far, have something like this on my planned issues:-) Is ExportList the export format iek FBX, obj.... ?

On Wed, Aug 14, 2019 at 8:39 AM Mainman002 [email protected] wrote:

I know that I'm probably thinking too far into the future but maybe some day we'll have something like this ( I experimented with some programming and pretty much ended up breaking things, at least it's a nice concept gui xD )

[image: Screenshot_2019-08-14_01-35-55] https://user-images.githubusercontent.com/11281480/62999444-1156f880-be34-11e9-8056-00521e21e86b.png

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jayanam avatar Aug 14 '19 07:08 jayanam

yes .fbx, .dae. glb, etc I guess it could use a better name to describe it but idk I just made it up real quick as a test xD

Mainman002 avatar Aug 14 '19 07:08 Mainman002

I made some other changes while I was at it so I could use this in Unity as well as UE4 :)

Screenshot_2019-08-14_02-49-58

Mainman002 avatar Aug 14 '19 07:08 Mainman002

Screenshot_2019-08-14_02-51-56

Screenshot_2019-08-14_02-52-16

Screenshot_2019-08-14_02-52-55

Mainman002 avatar Aug 14 '19 07:08 Mainman002

on a personal note I'm really enjoying this addon, ugh It was gonna take me a long time to export my modular dungeon asset pieces. . . all 104+ models X_x your addon exported them all in less then a minute!

Mainman002 avatar Aug 14 '19 08:08 Mainman002

Alright, I will add the bake_space_transform as well

On Wed, Aug 14, 2019 at 10:04 AM Mainman002 [email protected] wrote:

on a personal note I'm really enjoying this addon, ugh It was gonna take me a long time to export my modular dungeon asset pieces. . . all 104+ models X_x your addon exported them all in less then a minute!

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jayanam avatar Aug 14 '19 08:08 jayanam

I hope that I didn't overstep my boundaries or anything, I was just playin around and managed to add features that I used a lot in Unity3D. . . Yeah my first issues above were "what if" features that I'd like but at least the last few stuffs I implemented myself so hopefully that was alright with you? (cause I might add more features later if you don't mind Lol)

Mainman002 avatar Aug 14 '19 08:08 Mainman002

@Mainman002 : Yes, it's alright, you can add a Pull Request as well so I can review and add the changes you made

jayanam avatar Aug 14 '19 08:08 jayanam

Oo epic! alright I'll do some more testing and see if there's anything that might cause export errors and what not then make a pull request :)

Mainman002 avatar Aug 14 '19 08:08 Mainman002

awe man I'm sorry I tried to open a pull request but I couldn't figure out how that worked so I ended up just branching it. . . here's a link if it helps, I know that it's not ideal but meh -> https://github.com/Mainman002/batex

Mainman002 avatar Aug 14 '19 09:08 Mainman002

Äh no man doesnt help... either dive into the topic and fully understand the pull request or send me your changes and I will add them manually...

On Wed, Aug 14, 2019 at 11:24 AM Mainman002 [email protected] wrote:

awe man I'm sorry I tried to open a pull request but I couldn't figure out how that worked so I ended up just branching it. . . here's a link if it helps, I know that it's not ideal but meh -> https://github.com/Mainman002/batex

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jayanam avatar Aug 14 '19 16:08 jayanam

Ok, I added apply transform, but will have to think about the export scale and also about the design when supporting several export formats (for these will have different options)

jayanam avatar Aug 14 '19 18:08 jayanam

I don't think that it's so much that I don't know how to use pull requests, but so much that I just can't make them as you have to give members the authority to do so (if I read that correctly?) it doesn't seem to let me select my branch or any other branches of this repo so I think that's all up to you man. . .

Screenshot_2019-08-14_16-16-15

Screenshot_2019-08-14_16-12-39

Mainman002 avatar Aug 14 '19 21:08 Mainman002

Ok I see:-) But anyway I have to think it over. I added the apply transform now but Im not sure about the scaling and other properties, because they could interfere with the export format.

On Wed, Aug 14, 2019 at 11:19 PM Mainman002 [email protected] wrote:

I don't think that it's so much that I don't know how to use pull requests, but so much that I just can't make them as you have to give members the authority to do so (if I read that correctly?) it doesn't seem to let me select my branch or any other branches of this repo so I think that's all up to you man. . .

[image: Screenshot_2019-08-14_16-16-15] https://user-images.githubusercontent.com/11281480/63057014-e8c01480-beae-11e9-84f9-a18d1bf64cb3.png

[image: Screenshot_2019-08-14_16-12-39] https://user-images.githubusercontent.com/11281480/63057105-12793b80-beaf-11e9-8b5b-09dd30de477e.png

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jayanam avatar Aug 15 '19 04:08 jayanam