Manuel Espino

Results 11 issues of Manuel Espino

If you add outline after start, it doesn't work. ## Steps 1. Setup the camera with Outline Effect 2. Add a cube to the scene 3. Press play 4. Add...

## Describe the bug DEVEMOPMENT_BUILD is set in buildinfo but not used in the compilation ## To reproduce Create any code inside the bock #If DEVELOPMENT_BUILD Debug.Log("Hello world"); //any functionality...

Build / Tools
Bug
MRTK2

## Describe the bug Removing a mesh from a ClippingPrimitive resets all the properties from the material. It clears the properties that the clipping system has set, but the issue...

bug
good first issue

I was needing a password grant type because of automatic testing. I leave it here in case anyone can use it. It works with Unity and with Unity UTF. In...

**Is your feature request related to a problem? Please describe.** Convention Based Binding allows to bind all the interfaces ```csharp Container.Bind(x => x.AllInterfaces()) .To(x => x.AllNonAbstractClasses().InNamespace("MyGame.Things")); ``` This is equivalent...

**Describe the bug** A clear and concise description of what the bug is. OnInstantiate callback is not called used with FromSubContainerResolve **To Reproduce** Steps to reproduce the behavior: 1- Create...

This test refers to the main project and fails https://github.com/Unity-Technologies/com.unity.search.extensions/blame/cd2027929cb6167a2f413c53c51457d3a9610145/package/Indexing/CustomIndexationTests.cs#L58 ![image](https://github.com/Unity-Technologies/com.unity.search.extensions/assets/25863696/a93c788d-c5d3-4bd6-84a8-cce10175f21c)

I was having a strange behavior with some instances not destroyed and some memory leaks. Then I realized that this behavior was only occurring when VContainerSettings.DiagnosticsEnabled = true. I have...

If a LifetimeScope defines a parent and the parent is not found, neither a exception is thrown nor registering and resolving is executed LifetimeScope executes in its Awake GetRuntimeParent(), which...

One of the most useful features from Zenject was parenting by contract name https://github.com/Mathijs-Bakker/Extenject?tab=readme-ov-file#scene-parenting-using-contract-names ![image](https://github.com/hadashiA/VContainer/assets/25863696/b7092d11-d86b-4074-886b-2abb209fc03b) With contract names, you could define which contract the LifteTimeScope resolves and in the parenting...