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A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)

Results 3 LDtkLoader issues
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new field `Tile::offset` to represent the offset of the tile's position in pixels. also the `Layer::getCoordAt` function gave wrong results when the position wasn't the exact coordinate of the grid,...

Looking through examples and source code and theres not alot of documentation especially around autolayer and int grids. Any chance of some documentation updates for it?

enhancement

This method is supposed to take a position in grid coordinates, but right now the calculation is done like if the position is in pixels