Marek
Marek
This crashes the Godot game (not the tool) with no errors in the debugger. To reproduce, I have an `AkEvent` with `stop_on=2 # Tree Exit` `stop_fade_time=5000 # 5 seconds` `use_callback=true`...
Updated to work with Godot 4, specifically `v4.2.2.stable.official [15073afe3]`.
Though this repo could also serve accessibility guidelines, I think we'd serve the community better by linking to the original website from the README for now. https://gameaccessibilityguidelines.com/full-list/
If someone were to put these buttons in a scene that doesn't necessarily get loaded during the game start loop, then the settings from the Config static class won't get...
This repo can expect use by people with very little to no experience developing in Godot. It'd be helpful to have step-by-step instructions for how one would use the `rebindable_action.gd`...
**Which demo project is affected:** gui_in_3d **Description:** By default, opening a `Window` (like `ConfirmationDialog`) through the 3D GUI will cause all inputs to lock up, and neither mouse nor keyboard...