MOARdV

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I'll venture a guess that a MAS interface is possible, since the first post for that mod includes a link to a kOS interface. I think there are two major...

I'm always happy to accept help. :) Issue 277 has the master list of all of the ASET prop directories that contain RPM-enabled props, although I need to tidy it...

If you take a look at the various interface modules, you'll see examples of how MAS interfaces with other mods (such as MASIMechJeb.cs for MechJeb, or MASIKerbalEngineer.cs for Kerbal Engineer....

Can I take it one step further and have a specialized MAP_IMAGE node for the MFD? IMAGE requires a static name, but a MAP_IMAGE or, generalized to DYNAMIC_IMAGE, could allow...

Specific example cases from Issue #107 [comment](https://github.com/MOARdV/AvionicsSystems/issues/107#issuecomment-365190730) - - [ ] High ecc Circularization. - [ ] Hohmann Transfer from Kerbin to Mun. - [ ] Match Velocity at Closest...

I'll try to document the props as I work on the RPM mega-patch in Issue #277.

I should convert the existing MS Word doc to a markdown doc and put it on this repo. That'd allow the partial document to be accessible, and it'd make it...

The ASET prop Seat_v2 will move the Kerbal and Kerbal eye-camera in RPM, so I apparently implemented this once before. I'll have to look through the RPM code to remind...

> Will this ever be fixed? (If it's a problem with MAS specifically (which I doubt)) > If this is a problem with some other dependency or with unity itself,...

> btw @MOARdV there is a way to build a shader bundle that can be loaded for all platforms. You just need to build for windows and include OpenGL core...