Michael Heasell

Results 21 comments of Michael Heasell

We batch features by shader program now. Still need to batch unit meshes. Once this is done, consider also batching features and unit meshes by texture.

Started doing this in a slightly more serious way recently. The old idea of trying to repeatedly iterate units/features/projectiles for each different type of object/material was pretty clunky and lots...

I don't think this really matters at the moment because that port is only actually used in development -- in production the master server is reachable over the normal HTTPS...

Campaign maps showing in Skirmish (#1) has now been closed, but I'm going to leave this open -- the real issue here is that RWE crashes when these start positions...

One area where this might currently be affecting users, map selection dialog. We should check what happens if map names contain fancy characters. There must be some maps in the...

This was actually observed when I was messing with ARMCOM where it had a special aiming script that rotated and moved the torso, then snapped back the movement. May not...

This is because V Maps was packed with HPIZ Archiver and that program contained a bug that caused it to write bad archives (that TA would still open but modding...

It's tempting to just avoid this for a while since the pathfinder is working okay as-is without this change. This change wouldn't change apparent behaviour and is just an optimisation.