MohammadAli

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Add this class somewhere in you codes. ``` public static class SerializedPropertyExtensions { public static Vector2 GetFloat2AsVector(this SerializedProperty property) { Vector2 output; var p = property.Copy(); p.Next(true); output.x = p.floatValue;...

> Yep I did get it working! Last problem was that the shader or something stopped working after a sec, but that was with GLES - read comments here earlier...

> Yeah I see the same issue with water, @antont with vulkan graphics api do you know where to get target device that supports vulkan api. Coz with openGL ES...