BoatAttack
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Water not working properly
I only use "com.verasl.water-system" package and add it with package manager.
in editor every thing is working fine but when I build project for android it will show like image on device:
for just a sec water shows properly but after that it goes like that. I just set all the setting as in boatAttack project (player setting, renderer, etc... )
Hi - am seeing the same, did you get to figure this out?
I actually have it working when built from the original project, and I think now also when using the assets in my own project .. had to copy the cam setup over too I think, still testing and investigating how it renders exactly
Yep I did get it working! Last problem was that the shader or something stopped working after a sec, but that was with GLES - read comments here earlier and removed Vulkan and tried with GLES 3.2 earlier, but disabled GL now and use Vulkan instead and it works.
Yep I did get it working! Last problem was that the shader or something stopped working after a sec, but that was with GLES - read comments here earlier and removed Vulkan and tried with GLES 3.2 earlier, but disabled GL now and use Vulkan instead and it works.
Hi, I disabled the Vulkan and only use GLES will try you approach as well. thanks a lot.
Yeah I see the same issue with water, @antont with vulkan graphics api do you know where to get target device that supports vulkan api. Coz with openGL ES version same issue arises.
Yeah I see the same issue with water, @antont with vulkan graphics api do you know where to get target device that supports vulkan api. Coz with openGL ES version same issue arises.
I test it with vulkan but no luck. couldn't make it to work properly.
seeing this in editor and in android build also