M-HT
M-HT
I'm planning to look into it, but there's no timeline. Generating code which uses 64-bit pointers, when the original code uses 32-bit pointers is not easy. If ILP32 for AArch64...
@FyiurAmron you can't run 32-bit arm binaries on ILP32 for AArch64, you need to compile programs for this architecture. You can't compile Albion for it at the moment, but it...
Nothing new about aarch64 binaries, but I want to point out that as long as the CPU supports 32-bit mode (which Raspberry Pi 400 does) you can create a 32-bit...
@vanfanel Yes, that's how it works. When I tested it, I took some inspiration from [this tutorial](https://forum.armbian.com/topic/16584-install-box86-on-arm64/) - it's not the best way to create chroot, so I didn't follow...
I think you meant using the keyboard (not keyword). Personally I don't see the point of using a controller, when you can use the mouse, but OK. Unfortunately I don't...
I think that the field of vision in today's games is made for 16:9 monitors, while the field of vision in Albion was made for 4:3 monitors. Anyway, at the...
According to a [note](https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdldelay.html) in SDL documentation (at least for SDL1) the function SDL_Delay has a delay granularity of at least 10 ms. Which means that on some platforms if...
I encountered the problem on [GP2X](https://en.wikipedia.org/wiki/GP2X). The change is in my fork of sdlpal, where I also have optimizations specific to this platform - so if you don't accept the...
The code should be ok, unless you used it with a REALLY long playing video file. And in that case, I think that nobody would care about audio/video synchronization.
Just changing 1->0 doesn't fix the issue. When I say REALLY long playing video file I mean more than one hour long. if that's not enough, you can use uint64_t...