Shane
Shane
Just curious - is there an equivalent to processing's beginShape() / vertex() / endShape() calls: https://processing.org/reference/beginShape_.html ?
Heyo, it's me again :) Digging into chapter 3 of Nature of Code and I've got this test app: ``` let mut angle = 0.0; loop { screen.background(1.0, 1.0, 1.0,...
Apologies for so many questions, I'm part of a book club that's running through Nature of Code and I'm trying to do the examples in Rust using your crate. :)...
I'm not sure if this is intentional or not, but if the mouse doesn't move, its position reverts to -100, -100. From https://github.com/rennis250/processing-rs/blob/33e5c5b4abef16b6d27af6b27ec5b2d9892a732a/src/input.rs#L101 https://github.com/rennis250/processing-rs/blob/33e5c5b4abef16b6d27af6b27ec5b2d9892a732a/src/input.rs#L131 https://github.com/rennis250/processing-rs/blob/33e5c5b4abef16b6d27af6b27ec5b2d9892a732a/src/input.rs#L143 it's pretty clear why that's...
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**Is your feature request related to a problem? Please describe.** Not exactly a problem, but our use case is generally "gather license information and put it in a spreadsheet" so...
**Your Godot version:** 4.2.1 **Issue description:** Apologies if this is actually a code bug, I'm not sure where the GDScript code comes from to check on that. I've observed that...
# Objective Fixes #14883 ## Solution Pretty simple update to `EntityCommands` methods to consume `self` and return it rather than taking `&mut self`. The things probably worth noting: * I...
## Bevy version 0.14.1 ## What you did This is more of a question about a possible change than a real Bug bug - I'm wondering if [EntityCommands](https://docs.rs/bevy/0.14.1/bevy/ecs/system/struct.EntityCommands.html) should consume...