Luke Saward
Luke Saward
UABE has never supported it to my knowledge.
Oh lovely! :D That's something I didn't know about, thanks for mentioning it. Shame there's no 'Import audio' option built-in and a workaround is needed.
You may not have the right `runner` version for Edgetale. Can you send a download link to the game so I can take a look at it?
Be patient ffs, there's issues here that haven't gotten a reply in over 4 years.
> Check your video drivers are up to date. Try closing other recording software which might be using NVENC such as NVIDIA Shadowplay or Windows 10 Game DVR.
`InitialZ` only updates things on New Game, so **calling the New Game function is the only option.**
>Find out which function writes the end time into the LevelState ```cpp UBP_MyGameInstance_C::SetTimer(int Seconds, float SecondsPartial) ``` Seems like this may do it, although it's a function within a Blueprint,...
With the PR #160, we can send and receive `SPEEDRUN_STATE::cur_time` over the server and then somehow modify `UBP_Outro::Title::Text` [FText], which would need to be accessed... somehow. EDIT: I can modify...
Another edit: we should be able to call `BP_MyGameInstance_C::SetTimer(int Seconds, float SecondsPartial)` as we can now call BP functions.
this repo seems to be abandoned.