Louis Brunner
Louis Brunner
@Raflos10 This is a known bug unfortunately. IIRC the first call to `useDragLayer` doesn't return the right values to render the preview correctly. If you want to investigate the issue...
Hi @wusthy, I will need a bit more information to be able to help you, at the minimum some kind of reproduction case (list of steps, demo project, video, etc)...
Hi @Zialus, I would love to get these changes upstream but there doesn't seem to be much appetite/time for macOS support... (or potentially no confidence in my fixes as macOS...
Hi @PKua007, I don't have a macOS 10.15 computer around anymore, but I'll try take a look.
Thanks for your report! I have no clue where this could be coming from. I use GitHub actions to build and test valgrind, and while the tests are far from...
Which version of Xcode are you using?
@ctrlpz Big Sur is not supported at the moment (#19) @hellotommmy You are still using Xcode to build your binary (unless you have explicitly replaced it with an actual `gcc`...
@hellotommmy That's no worries at all, I just wanted to make sure if you weren't using another compiler somehow :) This is a bit odd, it might just be how...
If you could get a earlier version of Xcode I think it might work
The canonical way to install this is through https://github.com/LouisBrunner/homebrew-valgrind (if I remember right, it's been setup for a while) so that might be a better place to patch it? What...