Corey Frenette
Corey Frenette
mcenderdragon raises a good point - if the mod is already downloaded and running on the computer, there are easier ways to do damage than with a fake dependency that...
Strange, the first effect didn't render over Meru at all...?
This has been resolved
Press F12 to open the debugger Select submap debugger from the dropdown in the top left corner Adjust the first submap object's position slightly and press "set" You should also...
scriptMapTransition and renderEnvironmentAndHandleTransitions -> mapTransition are getting run in the wrong order
Transitions fixed in 62d48a6e
It turns out that the size of those sparks is based on the enemy size, closing
Transitions fixed in 62d48a6e
This is fixed except for the sparks rendering underneath of the black circle on the ground
@theflyingzamboni maybe the black circle is just too close to the camera?