LongerWarrior

Results 7 comments of LongerWarrior

Game is using Unversioned properties, so u need to generate mappings and then import then in UAssetGUI

yes that is the problem with UnrealMappingsDumper generate incorrect mapping for big enums here is valid mappings [F1Manager2023.zip](https://github.com/atenfyr/UAssetGUI/files/12207426/F1Manager2023.zip)

rename your pak to Recipe_NoMaterials_P.pak

seems like engine modification, cause WorldTileInfoOffset value is lower than an actual offset in the asset by 240 bytes. for this game it should be like this: WorldTileInfoDataOffset = reader.ReadInt32()+240;...

seems like only first 2048 bytes are encrypted with Aes, most files works with this fix, but few still fails

Maybe those 8 bytes are related to this ```cpp struct FAbioticSaveVersionHeader [sizeof = 24] { data +0x00 [sizeof=16] FString FileVerification data +0x10 [sizeof=4] int SaveVersion (4 bytes) } struct FAbioticSaveHeader...