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Every call/invoke of a LuaClosure issues creation of a new stack frame for the function execution. Since this stack is usually thrown away after execution pooling them can help to...
#### Issue details While the Cubemap constructor allows us to set a useMipMaps boolean to tell the texturedata to use mipmapping the actual FacedCubemapData class does not respect these when...
#### Issue details I noticed in my game that certain characters (i.e. emojis like 🏗️) get not reported correctly to the application via InputProcessor.keyTyped. What happens in detail: 1. Let's...
The GestureDetector - and therefore also ActorGestureListener which is a wrapper for use in Stages - does not consider actually recevied touch events to determine multi-touch input. #### Issue details...
#### Overview When you normally use glReadPixels to grab one or multiple pixel colors from the screen the GPU and CPU have to sync up in order to fulfill the...
#### Issue details When trying to draw UI debug stuff with OpenGL3 the application crashes due to the shape renderer not using GLES30 compliant GLSL syntax. #### Reproduction steps/code The...
#### Issue details I'm experiencing quite reduced performance on Android when enabling AndroidApplicationConfiguration.useGL30. It seems to be related to the amount of draw calls, regardless of whether I'm drawing meshes...
### 重複チェック - [X] 確認しました ### ロゴカテゴリ service ### ロゴの名称 libGDX ### ロゴの名称(日本語) リブGDX (ribu GDX) ### サービスのURL https://libgdx.com/ ### 許可の有無 No ### 連絡先 _No response_ ### コメント・補足 I'd love...