Lobby

Results 16 comments of Lobby

Stumbled accross the same issue. For me using the -c option to specify the path to the config.ld file directly solved the issue (although ldoc outputted that it was using...

@code-disaster Do we need to do anything else? I installed arm64 versions of both Java and Maven and built the current state of the repo using `mvn install` In Version...

Hi, thanks for the fast reply. I am using libGDX version 1.11.0. Since I cannot do much about them here are the jna files: [jna.zip](https://github.com/code-disaster/steamworks4j/files/10031076/jna.zip) From my understanding it creates...

Ah, I apparently forgot to put the Steamworks SDK's files into the project folder. Loading of `"steam_api"` seems to work now. However, after steam_api was loaded from `/var/folders/8s/qythkrr54hx8dy6j51_z9yr00000gn/T/libgdxlobby/cad5c6cd/libsteam_api.dylib` it fails...

Well, it really seems to be related to the Gdx library loader as using SteamLibraryLoaderLwjgl3 solves the issue completely. In case someone needs the built jar files: [steamworks4j-1.10.0-SNAPSHOT_fixed.zip](https://github.com/code-disaster/steamworks4j/files/10040672/steamworks4j-1.10.0-SNAPSHOT_fixed.zip) (I updated...

To my knowledge luaj is not thread safe at all (and so is Lua itself). However, it should be fine if you make calls from different threads if they are...

So this will be fixed? Nice. I also stumbled across this issue when using shadow light which internally uses a framebuffer. Postponing the creation until the first update call works...

Apparently [Character.highSurrogate](https://docs.oracle.com/javase/8/docs/api/java/lang/Character.html#highSurrogate-int-) and [Character.lowSurrogate](https://docs.oracle.com/javase/8/docs/api/java/lang/Character.html#lowSurrogate-int-) can be used to convert an integer codepoint to a char surrogate pair that would be compatible with String codepoint methods. To detect if a codepoint...

Yes, emojis can be hard. My argument would be that given that glfw sends a 32 bit code point it may be beneficial to send that exact code point to...

In case someone else stumbles across this issue I was able to fix it without modifying libGDX by using inheritance and reflection. Basically, I wrap the default char callback with...