LoStraniero91

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This also happens in Driv3r (and probably Driver: Parallel Lines). Could be the same issue since all of them were made by Reflections.

This bug occurs also on other surfaces, like the shadow around this light. **![image](https://user-images.githubusercontent.com/29802222/225720864-c28e0d9a-a02c-43b4-9e88-e483d7061435.png)**

Just asking, have you unlocked the lantern before entering the cave? I'm unable to reproduce the bug in the PAL version, probably because I have the lantern... EDIT: even without...

The diseapparing geometry is actually a side-effect of using the VU Overflow Hack, but that's needed to fix the major SPS issues.

I can answer for that @MrCK1 I recently tested it and it needs VUSync (it's now added to the database) but you still need to manually set the EE slider...

A reference to how it's supposed to look like (this is running natively on W10 with DgVoodoo2). ![image](https://github.com/JHRobotics/softgpu/assets/29802222/83ab5827-a39f-4444-91ac-ff09614272c2)

> > A reference to how it's supposed to look like (this is running natively on W10 with DgVoodoo2). > > Thanks, forgot a reference. Yet it's strange to see...

With your settings the crackling is gone in Requiem, I will test Shadow Man later and report here. EDIT: Shadow Man is fixed too. Thank you AITUS95.

Tested with v1.7.5815 and it seems fixed on both renderers. Scratch that, it still needs the patch.