Lithrun

Results 48 comments of Lithrun

Some additional instructions: - Clone branch 249-racing-objective-maps. Ask @AoTTG-2/development-team if you require assistance. - Please check City - Classic (Scene is named "City I") as reference. - Create an empty...

In regards of Technology & Implementation: - .NET Core 3.1 (or .NET 5) should be used to develop this auto updater. Another language could be considered, but C# is preferred...

> > > Some recommendations from Lithrun when it was discussed in discord as well: > > > Eh, basically just run OnFixedUpdate together with OnTriggerStay. Once OnTriggerStay, set a...

In concept it sounds good, although win condition should also be: if the enemy team dies. Make sure that the titan and point limit are settings that can be changed.

Note: I did experiment with NavMesh and it works great. The main problem with NavMesh however is that its "Agents" do not have dynamic sizing. So a titan would share...

Currently ErenTitan uses NavMesh. Unity 2020 added a lot more options to this, so investigate further

Why is this considered a high priority? Interpolation is only relevant for users who can achieve more than 50FPS + have a monitor which is more than 60Hz, which most...

> It's high priority because none of the other high priority issues are even being worked on, and because until either a toggle is added or these issues are fixed,...