Lithrun
Lithrun
On Hold as per requested by @dark3art, remove the tag and give me a ping once it can be reviewed.
Merge is complete, so now the issue itself has to be finished or some parts may be moved into separate issues. - [ ] Add Localization Keys for Levels and...
So far, so good: - Users can change their username - Additional external providers can be linked to the same account - GDPR compliant (data request & account deletion) -...
This has been known for a while. On hold until #33
It's still on hold until the refactoring is done, so not much we can do for the High Priority.
Investigated this a bit further by looking into changelogs. As per Unity 5, there's the following: "Unity No Longer Supports Non-Kinematic, Non-Convex colliders". Player characters rely on physics, this means...
@AoTTG-2/art-team @AoTTG-2/mapping-team Please read above, as we must no longer use MeshColliders which are non-convex. Any existing objects will require compatible mesh models which we can use as non-convex mesh...
This is a known issue due to an incomplete rewrite being present for the horses. Should be resolved per #116. Please check again once that issue is completed, if so,...
Feature is supported with URP v12 (Unity 2021.2+). So will remain on hold until we are above that version. https://docs.unity3d.com/Packages/[email protected]/manual/whats-new/urp-whats-new.html#urp-deferred-rendering-path
Approved the proposal. Assigned you to it (as I think you'd want to implement your own proposal :) ). Otherwise, unassign yourself and this can be picked up by another...