Grim

Results 206 comments of Grim

pboProject is having some issues, not your fault

I'd like for the lazy points to be addressed before this is merged (I'd also like to not address them myself)

Problem I have with that is "45 armor" doesn't indicate much if you don't know how damage works (even if higher is better). Do stats have tooltip support? I'd be...

> Do stats have tooltip support? No. Might be doable?

> Ok I get that it's simplified, but previously it worked somewhat when the M993 rounds from ACE did more against armor than ball/fmj. Placebo effect. Only thing that affects...

+1, caliber property doesn't affect armor penetration on infantry (gross oversimplification, it actually does and I have a rant on this on the discord somewhere, but it's not the way...

This is only ever intended for internal use, to replace the polling in player events (hence, no removal option) and so the mental overhead is a one-time thing during implementation...

Implemented as public function. Added removal, thread-safety, and multiple events of the same type can be added now. Do I need to touch anything myself for docs?

`QEGVAR(medical,SPO2)`, range is 0-100. Keeping saturation above 85 should be good enough, it'll just suck for the player when they wake up.

@Joe-Banks can you test https://github.com/acemod/ACE3/actions/runs/11658584858/artifacts/2139298806 and see if it fixes the issue? (unload any other versions of ACE you have, use just that build)