Grim

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> > overhaul ACE_setCustomAimCoef > > called from AF and medical > > medical relies on existance of AF to actually apply the effect > > possibly move to common...

I'll test later this week. Code looks good at a glance post-changes, but I haven't looked too hard.

Should followup by making everything else check for this as well.

Can't fix above without a rewrite of how we handle unique items (use quantity?)

Does this actually need 2.18? SlotItemChanged has been a thing since 2.14

https://github.com/acemod/ACE3/pull/9771 has a reference implementation if you need

> Been a long time since I last used git in a situation like this. How do I open a PR on DarkRuffians fork again? So he can import the...

> Ragdoll carnage is still here when you just get in vehicle at dead body seat. You shouldn't be able to do that, seat should be locked when unit goes...