Jakub Hlusička
Jakub Hlusička
Getting a similar error: ``` »»» Configuring Q³ »»» WARNING: This project is not actively under development »»» WARNING: This script will build an old Rust version to run Q³...
> Looking over, it is indeed intended. I did fix this a bit by centering it however there is one mandatory variable that isn't available. I only made a custom...
Thank you for the detailed explanation of the issue. To be frank, I had absolutely no idea you could even use negative delays, so it never occurred to me this...
I looked into this, and it seems like a difficult problem to solve. I assume video encoding is done immediately, whereas audio is synced up after an appropriate delay, and...
Sorry for the delay, I had a busy month. I tested the shaders and seem to be getting the following errors on Windows. `error X3004: undeclared identifier 'mod'` in VHS.hlsl...
Hello, I am glad you find the plugin useful. Currently, I am not aware of there being any other examples than those in the [examples directory](https://github.com/Limeth/obs-shaderfilter-plus/tree/master/examples), which are admittedly very...
Hello, thank you for the bug report. It might be related to the way `#pragma shaderfilter` macros are processed, so I will investigate that.
It seems to me like the GLSL source files may be intended for the mpv software, and it make use of some [special annotation-based syntax](https://github.com/bloc97/Anime4K/blob/master/glsl/Experimental-Effects/Anime4K_Thin_Fast.glsl#L38-L44). You would probably have to...
> Invalid type 'mat4' used for assignment. If you are using DirectX/HLSL, you might want to replace `mat4` with `float4x4`. See https://docs.microsoft.com/en-us/windows/uwp/gaming/glsl-to-hlsl-reference#porting-glsl-types-to-hlsl > how do i choose glsl version without...
Hello, thank you for the question! I think that it would be helpful to create a wiki page comparing shadertoy and OBS ShaderFilter Plus shaders and about how to adapt...