Jakub Hlusička
Jakub Hlusička
I'd also welcome an out-of-the-box working standalone version. The eclipse language server protocol implementation is way too monolithic for my liking. When trying to run the compiled `fat-jar.jar`, I get...
No, I ended up using IntelliJ IDEA. If you get it working, though, I'd like to know how!
In regular Guile Scheme, the `modulo` function seems to fail on non-integer arguments, otherwise it seems to work like `floor-remainder`. In the scope of a shape definition, however, it seems...
I have the opposite issue when using Studio, it seems to only take advantage of 8 of my cores even though more are available.
Multi-View Rendering is supposedly supported by DX12, DX11, Vulkan and OpenGL, as written on the related [NVidia page](https://developer.nvidia.com/vrworks/graphics/multiview). They also have [a nice article about the feature](https://developer.nvidia.com/blog/turing-multi-view-rendering-vrworks/). Resources on the...
The @monocodus bot seems to have been recommending odd style changes, such as incorrect indentation, so I did not apply their suggestions this time. I have tried creating a Multiview...
@P-ignatovich Please see the suggested changes I approved previously: https://github.com/gfx-rs/gfx/pull/3323/commits/2bfbd4d4efaa4bc127e8392f679cf51cfc2e2c43
I would like to, but I've been hesitant because there's some kind of UB making it crash on the example, and I couldn't figure out what it was caused by.
Hello, I am experiencing the same crash. NVidia GeForce 1070 GTX, driver version 470.63.01, elementaryOS distro, Linux kernel version 5.11.0-37-generic. Engine Version: 4.27.1-0+++UE4+Release-4.27
Ah, finally, I managed to make my shader run. \o/ Had to split my huge type buffer into four uniform buffers: https://github.com/Limeth/vulkanscratch/commit/014e3b67fc73c1c9578e5efaa042db1b0a2f784f#diff-fa64695cdbdb0df80db519205333f1d2R812 :smile: Also, I noticed that Vulkano would display...