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Using compiled glsl shaders

Open fallingcats opened this issue 3 years ago • 1 comments

How would you go about using precompiled shaders like the ones provided for example by bloc97/Anime4K? I am not sure if this is something that is currently supported because when selecting the shader I seem to get a bunch Expected identifier errors.

fallingcats avatar Mar 02 '22 02:03 fallingcats

It seems to me like the GLSL source files may be intended for the mpv software, and it make use of some special annotation-based syntax. You would probably have to rewrite the source code so that it looks like a regular fragment shader.

Limeth avatar Jun 24 '22 14:06 Limeth