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Libvisual Audio Visualization

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Hi! It seems like there are pages of post-0.4 commits. It would be cool to have a release so that distros can package your latest code. Thanks and best, Sebastian

Proposed API: ``` class Sequence { public: // Constructor VisSequence (); // Destructor ~VisSequence (); // Run void run (); // Set input driver bool set_input (std::string const& input_name); //...

enhancement

Wrong depth is chosen when switching GL actor -> non-GL actor or non-GL actor -> non-GL actor. Replication: While `# lv-tool -c 24 -D 8x8 -d stdout_sdl -a bumpscope -F1...

bug

OpenGL being a low-level stateful command API, and that all rendering is performed on the same context (unless the window is reconfigured), we need to take care to save and...

Part of the more general refactoring effort described in #39.

enhancement

- improve version check to better judge compatibility (like, "plugin matches API", "plugin older but working", "plugin too old to load" outputting deprecation warnings etc.) - simplify code - ...

enhancement

plugin parameters should be parsed by lv-tool (e.g. something like "-i pulseaudio:device=foo:param2=bar" )

enhancement
bitesized

_This issue tracks the development of the C++ API and will be closed once the API is considered ready for release_

enhancement

white/pink/... noise PCM data would be nice for testing, file input (raw PCM or wav) would be nice to do reproducable real-world tests

enhancement
bitesized