Leterax
Leterax
Any plans on merging this?
The error message is probably too vague, but I want sure how to word it correctly.
It seems you can get away with using ARB_compute_shader , but this requires OpenGL 4.2. So we can be sure they arent supported below 4.2 but need to check for...
after some googling I found this: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-12-opengl-extensions/ they suggest this to find if an extension is supported: ```c int NumberOfExtensions; glGetIntegerv(GL_NUM_EXTENSIONS, &NumberOfExtensions); for(i=0; i
would that then be saved in the actual MGLContext struct?
yeah. set contains checks are plenty fast enough. I have no idea what I'm doing, but I would imagine something like this would work: ```cpp PyObject* extensions = PySet_New(NULL); int...
PySet_New can also take an iterable, so it might be possible without the for loop adding to the set.
Would be awesome to have. Would this be added as a example or something else?
I have two monitors and would be glad to test anything
If i just try to import `import pycuda.gl as cuda_gl` It tells me `PyCUDA was compiled without GL extension support` Do i have to build from source to enable GL?