LegendOfDragoon
LegendOfDragoon
> I have set both modes, and increased the counter factor, the GB Tower is still to slow to be played You are doing something wrong if you can't get...
@death-droid https://github.com/death-droid/Rice-Video/blob/master/Device/FrameBuffer.cpp#L571 At this point, I have no clue what's going on, because I haven't spent enough time trying to understand the code. All I know is that shortening the...
@death-droid I wasn't able to compile it (tried VS2010 and VS2013). After downloading the emucr build and installing 2015 Redistributable, i tested it out and it works better, but it...
The first issue I encountered in VS 2010 was an error saying "roundf identifier not found". I guess VS2010 doesn't support roundf. After dealing with that error, I had to...
I think I have the Windows SDK. I'll see about checking my project settings then. > I can provide builds as well if needed, trying to improve general texture emulation...
The compiler errors are because I didn't install D3D10 or D3D11, I guess. I just commented out some code to get it to compile today :smile: .
Not sure what you did, but SD Hiryuu seems to run better in this latest version, although this one menu is still slow (only remaining performance issue in this game).
I actually think Rice's fb code is decent. It just needs some optimizations. For this particular issue, the detection just needs to be tweaked. Currently, it will read the cfb...
A similar problem is that show_cfb doesn't work properly. In Pokemon Puzzle League, the beginning is not using a Dlist, and the show_cfb detection code is located in ProcessDList. Adding...
I think I figured out a decent but hacky solution. Basically the idea is to check if there was a dlist within the past few frames and if there wasn't,...