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Make /pause and /unpause functional
Instead of calling `AddBufHUDVisual`, the HUD api should be in it's own function so it could be referred with `HudApi.AddBuffVisual` for example --- Beep, boop, I'm [a bot](https://github.com/LeagueSandbox/IssueBot)! This issue...
Figure out if HandleGameNumber should be re-implemented and the proper way to do it. Existed earlier at https://github.com/LeagueSandbox/GameServer/blob/ce8c4e4621492ab8ea34bcfc6547fbee824d06fa/GameServerLib/Logic/Packets/PacketHandlers/Handlers/HandleGameNumber.cs#L7-L17 and https://github.com/LeagueSandbox/GameServer/blob/de2e46e36edaa4885f60610a284352c8ddde0839/GameServerLib/Logic/Packets/PacketHandlers/Handlers/HandleKeyCheck.cs#L25-L60 Removed by #494 --- Beep, boop, I'm [a bot](https://github.com/LeagueSandbox/IssueBot)! This...
I put the scripting engine into its own Nuget package. We can use that as a Nuget library. --- Beep, boop, I'm [a bot](https://github.com/LeagueSandbox/IssueBot)! This issue was created by `@Gan`...
Currently we just use ``-Tag and add [ALL]-Prefix to message, use ChatType in packet instead. (Will most likely be fixed once LeaguePackets get updated) Reference: https://github.com/LeagueSandbox/GameServer/blob/indev/GameServerLib/Logic/Packets/PacketHandlers/HandleChatBoxMessage.cs#L82 --- Beep, boop, I'm...
Somewhere there's something creating threads. Make everything work single threadedly, or the threads work in a very contained space with no chance of interfering with the single threaded logic
Add Level to GetAllStats instead --- Beep, boop, I'm [a bot](https://github.com/LeagueSandbox/IssueBot)! This issue was created by `@joaquin95` in `#game-server`.
Minions continue attacking all inhibitors and __only__ nexus towers after they're destroyed.
Improve the repositorys readme and other documentation files --- Beep, boop, I'm [a bot](https://github.com/LeagueSandbox/IssueBot)! This issue was created by `@Mythic` in `#general`.