LeHerosInconnu
LeHerosInconnu
Hello @ihhub, @zenseii and @Branikolog, > > Are there any official maps with multiple Arenas? > > I'll check, but I think there are some. Unless I am mistaken, there...
Hello @Branikolog, > Hi, @LeHerosInconnu > > True, the operation seemed strange, considering other similar primary skill rising objects. I think no one of true H2 fans won't argue with...
Hello @zenseii, > Hi, @LeHerosInconnu and @Branikolog Personally I think it is in line with the story of the arena to not teach you knowledge since it sounds weird that...
Hello @Branikolog, In the original game, they used the wrong color for the background of the Medusa petrification sprite, which makes this squared border around the sprite. This can be...
Hello @cxong and @Branikolog, > I'm thinking of using a head icon that is half turned to stone like this image . > > The icons shall be based off...
Hello @Branikolog, > Hi, @LeHerosInconnu. I think there's no issue here. Your combat speed is so high and elves' target is so close to them, so the sound of two...
Hello @ihhub, > Hi @LeHerosInconnu , I created an alternative solution: we will show a pointer cursor during movement because showing a horse/boat cursor is also incorrect since a player...
@ihhub. > Hi @LeHerosInconnu , in #5838 @oleg-derevenetz expressed a valid point why we need not to change what we have right now. Also you refer to DOS version of...
Hello @ihhub, @oleg-derevenetz and @Branikolog, > @ihhub. > > > ... Also you refer to DOS version of the game. I tested with Windows version today and it was showing...
@zenseii. > I suggest implementing an option in the dialog for alliance creatures. There would be some need for reworking of the logic and order of these dialogs. > >...