fheroes2
fheroes2 copied to clipboard
Combat, the sound of the Elf shot seems to be played three times, it is audible after the sound of the target troop being hit is played
Preliminary checks
- [X] I've checked that there aren't other open issues on the same topic.
- [X] I've checked that this issue is reproducible on the latest snapshot build.
Platform
Windows
Describe the bug
In fheroes2, the sound of the Elf shot seems to be played three times, it is audible after the sound of the target troop being hit is played.
I did not test with other ranged creatures.
In fheroes2:
Activate the sound of the video.
https://user-images.githubusercontent.com/43583994/136198716-7bbb539f-0fc7-47a2-a463-74721c5b0386.mp4
Save file
Here is the save file: Before elf sound test 01.zip
Additional info
Version 0.9.8 4311
Hi, @LeHerosInconnu. I think there's no issue here. Your combat speed is so high and elves' target is so close to them, so the sound of two shots finish after the sound of taken damage by a creature. If you set the speed a bit slower, this effect reduces.
Hello @Branikolog,
Hi, @LeHerosInconnu. I think there's no issue here. Your combat speed is so high and elves' target is so close to them, so the sound of two shots finish after the sound of taken damage by a creature. If you set the speed a bit slower, this effect reduces.
Wouldn't it be possible to reduce the duration of the sound while keeping the same tonality? I don't know if it would be possible to do this "on the fly" depending on the selected animation speed.
For each combat speed we need to make a certain sound duration. Also, while playing on an excessively high speeds sounds will be played too short, which can sound not well. Actually, the OG has the same issue, but it's not so obvious there, as the OG doesn't offer so high speeds. :)