LazyEti
LazyEti
> Ahoy, > > I can't test it right now, but the problem might be related to the fact that TMP (like most Unity objects) doesn't really like its characters'...
Heya Thanks for the help, I tried to call textAnimator.Refresh(); before starting the FOR loop but it didn't do anything for me. I'm using Unity 2020.3.16f1 and TMP 3.0.6
Hey @NickeManarin sorry I've just seen this. I was already using the Memory Cache option but swapping to "Save to file" fixed the issue!! Thanks a ton for the tip...
Gotcha, switching to the dev branch fixed the issue Thanks!