YuuKaana
YuuKaana
Sometimes it would pop with this 
the bug remains in beta 3
This looks wonderful as I've been annoying with handling the preparation of making GDExtension manually for days. However, I think there could be an option to decide if `godot-cpp` is...
> A current workaround is to disable the collision mask on the `CharacterBody2D` that matches the layer that the `RigidBody2D` is on. This does fix the problem, but leads to...
> Please provide a reproduction project. The exact setup you're using is necessary to reproduce the issue. It sounds like you're using GDExtension which isn't mentioned at all in the...
> > This is an extended issue from #83339 opened by @BeayemX. > > @Lazy-Rabbit-2001 Wrong issue linked? > > --- > > > I opened a new project with...
> Not sure if that's a bug, such created GodotPhysicsDirectBodyState2D is cleared in the GodotBody2D's destructor: > > https://github.com/godotengine/godot/blob/ba79e53dd06dc9e6ce4a59e711cb72da1865eabb/servers/physics_2d/godot_body_2d.cpp#L750-L757 I mentioned an issue that the direct state can get deleted...
Seems that the pr #90668 may fix this issue, as I saw that the pr switched pointer to ObjectID that may seem to solve the problem of making `RefCounted` being...