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[3.6 Beta] Exported Script CANNOT be given with a default value if assigned without `= null`
Godot version
3.6 beta1 ~ beta 4
System information
Windows 11, GLES3
Issue description
As the gif displays, when I dragged the script resource to exported variable typed as
Script
without "= null" assigned, nothing happened on its inspector dock, neither did i pop the menu to add it manually.
Also, it showed "null" when running; thus it was actually blocked from setting its value
Problematic code:
export var custom_script: Script
Workaround code:
export var custom_script: Script = null
Steps to reproduce
- In an existing project, create a node and create a script for it
- In that script, set some exported variables and type them as Script or GDScript, without "= null" assigned to that property
- Write a new GDScript code, no matter what you want to write
- Drag the written one to the inspector dock of that exported property and you will see nothing happened
Minimal reproduction project
Test.zip (Note: Open Goomba.tscn and locate to EnemyKilled)
Sometimes it would pop with this
the bug remains in beta 3