Magnus
Magnus
Thanks for reporting! This is a known issue. It has the same behavior when locking the screen while the game is running. I will will look into a fix for...
Cool idea! And glad to see that some of my work get used 👍
Indeed and I'm fully aware of that. However, I don't really have time to fix that right now, but if anyone would like to fix it they are free to...
I haven't notice it before. I will do some testing with older versions. I updated pixel to latest version during the same time as upgrading OSX to Mojave, so that...
@faiface I've tested with older versions and as you insinuated it was the same issue with older versions as well. Do you have any idea for a workaround or fix?...
I found that smoothing seems to play a role here. With smoothing it seems to become borders between each canvas and no borders without smoothing (but flickering instead). Smoothing TRUE:...
Another clue. Drawing the imdraw to a batch instead of a canvas makes the lines disappear.
Yes exactly, drawing to a batch using custom TriangleData works fine.
Maybe as a workaround for now, you could use the flag `-config ` and have your configuration in `~/.config/gorss/`.
You mean like `./gorss -export` would read all your configured sources, then output a xml(json?) with all items from those sources, both read or unread? Could you explain the use-case...