LVutner
LVutner
Oh shit, it's happening. Great news bro. I'm pullin new commits now :D
I got also another problems... [error]Expression : !m_sound._feedback() [error]Function : CScriptSound::~CScriptSound [error]File : c:\users\lv\desktop\lfo_x64\xray\xrgame\script_sound.cpp [error]Line : 29 [error]Description : playing sound is not completed, but is destroying [error]Arguments : actor\hud\gasmask_breath_full
Why did you used _SRGB format for rt_Generic* rendertargets? You (should) do shading in linear space, so what's the point of storing post-combine1 image in SRGB buffer?
I suggest to compare Anomaly code against: https://bitbucket.org/SeargeDP/coc-1.4-xray-64/src Then, you can see what was added/removed/changed. Should be easier to port Anomaly functionality onto OpenXRay engine.
Most of the render code (excluding features required/accessed by LUA) can be ignored.
I'll try to fix the issue soon. Thanks for reporting it!