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Launch Shadow of Chernobyl

Open Xottab-DUTY opened this issue 5 years ago • 6 comments

Just self explaining.

It's recommended to solve this task after launching Clear Sky. (#382)

Status:

  • [x] Alpha (many bugs, crashes, you can't finish the game)
  • [ ] Beta (bugs, crashes, but you can finish the game)
  • [ ] Release Candidate (there are minor bugs, from a few to none crashes, game is stable finishable)
  • [ ] Release (game is stable)

Tasks:

  • [x] Filesystem:
    • [x] Support both WW and RU encoded archives (efdd64650ee4472a6cfa73cecbc363b9a069bf5b and 1d92cff8a8ca4c44efed1744b94fda1fa092f7a8)
    • [ ] Read archives from game root folder (26841e3c064635d9a4e1a0d49b391b175441af96)
  • [x] Environment
    • [x] ShoC style weather config
  • [ ] Renderer
    • [x] ShoC style texture descriptions (50a4548348ec4cf5569acdbfcc347c57955443f0)
    • [X] Don't crash on missing COP functionality. (c7dec853de8899e1ad98a0758e2dd596cea265fa)
    • [x] R2 issues with old/new shadow cascades (d6780cc2bc0c0fe385d78c151118f49bd207cff9)
    • [ ] Launch R4 (#487)
  • [ ] Lua scripting
    • [x] C-style Lua comments (6378093)
    • [ ] Return deleted script export
  • [x] Main menu
    • [x] Exit
    • [x] Titles
    • [x] Options
    • [x] Load game
  • [ ] Animations
    • [x] Different animation names
      • [x] Crow
      • [x] HUD uses anim_ prefix instead of anm_ (CS/COP standard)
    • [ ] Missing animations
      • [ ] Dogs
        • This problem is linked with A-Life's group states
  • [x] Old HUD (hands) system (2c0c12390493e48b3222dbacb56688246e23fae2)
  • [ ] AI
    • [x] Read game.graph and level.gct (6b30ac37b30f46c2df381ad29ae7c0a646c87c3b)
    • [ ] A-Life
      • [ ] Mutants
      • [ ] Group states use set_current_animation() instead of animation manager
        • This makes us harder to fix the problem with missing dogs animation. Group states should use animation manager too.
  • [ ] UI
    • [x] Actor inventory UI
    • [ ] PDA
      • [ ] Generic
      • [ ] Sidorovich's PDA usage tutorial (c36d59e49de080d95c1414c66e5af736240bd188)
    • [ ] Another UI parts
    • [ ] Return deleted UI functionality
    • [ ] Return deleted UI script export
  • [ ] Gameplay
    • [x] Monsters inventory (670632a6126f411fa25385967c5f0590e52fcd21, 3dc9f5a846bf637b1f6091df60189c2120864a29)
    • [x] Shadow of Chernobyl task system (c5ef6c7af405c641a004367a8db6fc75f07e9319, 147edc4ccb0776303cf74bdf34c6c1dc3d2aae1a, 6e63ffa7d9d129257cb10bf0acd7b1d1f86a3615)
  • [ ] Actual game (singleplayer)
    • [x] Launch it (not really playable)
    • [ ] Launch it and play
    • [ ] Finish the game
    • [ ] Launch and complete mods:
  • [ ] Multiplayer
    • [ ] UI
    • [ ] Maybe other things
  • [ ] Other
    • [ ] Disable excessive warnings about missing COP features, outdated file versions, etc.
  • [ ] Bugs
    • [x] #768

Xottab-DUTY avatar Apr 28 '19 06:04 Xottab-DUTY

You can bring it under #ifdef ?

Alex77344859 avatar Jun 07 '19 16:06 Alex77344859

Conditional compilation is a bad choise of how to introduce new features.

Xottab-DUTY avatar Jun 07 '19 17:06 Xottab-DUTY

ss_Султан_06-18-19_23-36-26_(mainmenu)

Xottab-DUTY avatar Jun 18 '19 18:06 Xottab-DUTY

L.A.U.N.C.H.E.D. ss_Султан_07-01-19_03-36-18_(mainmenu) image ss_Султан_07-01-19_03-42-26_(l01_escape)

Xottab-DUTY avatar Jun 30 '19 22:06 Xottab-DUTY

Oh shit, it's happening. Great news bro. I'm pullin new commits now :D

LVutner avatar Jul 01 '19 00:07 LVutner

Work in progress

ss_Султан_07-14-19_18-10-32_(l01_escape)

Work in progress

ss_Султан_07-14-19_18-10-45_(l01_escape)

Work in progress

ss_Султан_07-14-19_18-11-05_(l01_escape)

Xottab-DUTY avatar Jul 14 '19 13:07 Xottab-DUTY