xray-16
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Launch Shadow of Chernobyl
Just self explaining.
It's recommended to solve this task after launching Clear Sky. (#382)
Status:
- [x] Alpha (many bugs, crashes, you can't finish the game)
- [ ] Beta (bugs, crashes, but you can finish the game)
- [ ] Release Candidate (there are minor bugs, from a few to none crashes, game is stable finishable)
- [ ] Release (game is stable)
Tasks:
- [x] Filesystem:
- [x] Support both WW and RU encoded archives (efdd64650ee4472a6cfa73cecbc363b9a069bf5b and 1d92cff8a8ca4c44efed1744b94fda1fa092f7a8)
- [ ] Read archives from game root folder (26841e3c064635d9a4e1a0d49b391b175441af96)
- [x] Environment
- [x] ShoC style weather config
- [ ] Renderer
- [x] ShoC style texture descriptions (50a4548348ec4cf5569acdbfcc347c57955443f0)
- [X] Don't crash on missing COP functionality. (c7dec853de8899e1ad98a0758e2dd596cea265fa)
- [x] R2 issues with old/new shadow cascades (d6780cc2bc0c0fe385d78c151118f49bd207cff9)
- [ ] Launch R4 (#487)
- [ ] Lua scripting
- [x] C-style Lua comments (
6378093
) - [ ] Return deleted script export
- [x] C-style Lua comments (
- [x] Main menu
- [x] Exit
- [x] Titles
- [x] Options
- [x] Load game
- [ ] Animations
- [x] Different animation names
- [x] Crow
- [x] HUD uses
anim_
prefix instead ofanm_
(CS/COP standard)
- [ ] Missing animations
- [ ] Dogs
- This problem is linked with A-Life's group states
- [ ] Dogs
- [x] Different animation names
- [x] Old HUD (hands) system (2c0c12390493e48b3222dbacb56688246e23fae2)
- [ ] AI
- [x] Read game.graph and level.gct (6b30ac37b30f46c2df381ad29ae7c0a646c87c3b)
- [ ] A-Life
- [ ] Mutants
- [ ] Group states use
set_current_animation()
instead of animation manager- This makes us harder to fix the problem with missing dogs animation. Group states should use animation manager too.
- [ ] UI
- [x] Actor inventory UI
- [ ] PDA
- [ ] Generic
- [ ] Sidorovich's PDA usage tutorial (c36d59e49de080d95c1414c66e5af736240bd188)
- [ ] Another UI parts
- [ ] Return deleted UI functionality
- [ ] Return deleted UI script export
- [ ] Gameplay
- [x] Monsters inventory (670632a6126f411fa25385967c5f0590e52fcd21, 3dc9f5a846bf637b1f6091df60189c2120864a29)
- [x] Shadow of Chernobyl task system (c5ef6c7af405c641a004367a8db6fc75f07e9319, 147edc4ccb0776303cf74bdf34c6c1dc3d2aae1a, 6e63ffa7d9d129257cb10bf0acd7b1d1f86a3615)
- [ ] Actual game (singleplayer)
- [x] Launch it (not really playable)
- [ ] Launch it and play
- [ ] Finish the game
- [ ] Launch and complete mods:
- [ ] AMK Mod
- [ ] Priboi Story
- [ ] OGSE 0.6.9.3
- [ ] People's Soup (Narodnaya Solyanka)
- [ ] Multiplayer
- [ ] UI
- [ ] Maybe other things
- [ ] Other
- [ ] Disable excessive warnings about missing COP features, outdated file versions, etc.
- [ ] Bugs
- [x] #768
You can bring it under #ifdef ?
Conditional compilation is a bad choise of how to introduce new features.
L.A.U.N.C.H.E.D.
Oh shit, it's happening. Great news bro. I'm pullin new commits now :D
Work in progress
Work in progress
Work in progress