LRFLEW

Results 38 comments of LRFLEW

I'm having a similar problem (probably the same issue). I can see my Razer Ripsaw in the device list, but no data gets captured from it. To try to work...

Sorry it took me a while to respond. > Can YOU think of any reason this shouldn't be merged? It seems to not impose big junk burden on the core....

> However I would suggest we go ahead and do the generic one, to set a precedent (on the memory map) and avoid future mistakes. I'm ok with waiting on...

Ok, I'm going to update this PR very soon with the suggested updates. I have a few thoughts/questions to point out real quick before I start pushing changes. I understand...

I've updated the PR with the new memory map. I put the AM64DS interface at `0x09000100` and the X and Y values of the Generic interface starting at `0x09000008`. I...

I agree that an augmented PAKE would be a bad fit for croc. [The CFRG Pake Competition](https://github.com/cfrg/pake-selection) chose CPace as its choice for a balanced PAKE, with SPAKE2 coming in...

> PAKE2 and SPAKE2 are basically the same, if not the same. Oh, I see it now. I had previously skimmed the [SPAKE2 draft RFC](https://datatracker.ietf.org/doc/html/draft-irtf-cfrg-spake2-23) and got confused by the...

I did not know about that new option. I was googling it for a while, and the only ones I found were the `browser.gesture.pinch.*` ones, which don't work well. I...

_psst_ My runtime [HRM-CCPU](https://github.com/LRFLEW/HRM-CCPU) does currently support strong emulation of the game's requirements (checking Overflow, Underflow, Memory Out-Of-Bounds, Type Mixing, etc.). It's still under development, and messages explaining what exactly...

I have some experience maintaining projects on Homebrew, and I could help get this onto there. The problem is that the CMake project as it is now won't really work...