Results 13 issues of LGhassen

https://media.discordapp.net/attachments/717082994657067090/805480704606994502/unknown.png?width=1531&height=861 If the faces are named this way all works fine ``` texXn=BoulderCo/Atmosphere/Textures/aurorasoftXn texXp=BoulderCo/Atmosphere/Textures/aurorasoftXp texYn=BoulderCo/Atmosphere/Textures/aurorasoftYn texYp=BoulderCo/Atmosphere/Textures/aurorasoftYp texZn=BoulderCo/Atmosphere/Textures/aurorasoftZn texZp=BoulderCo/Atmosphere/Textures/aurorasoftZp ``` If the faces are named differently, for example blankXn and aurorasoftXp...

[DrPebber](https://github.com/DrPebber) commented [Jul 5, 2024](https://github.com/LGhassen/Deferred/issues/27#issue-2392164815) I made a new craft in a new save, launched it, opened a parachute at ~2000m, at around ~1000m or below some growing black patches...

Deferred rendering support for TU/Metallic, TU/Specular and TU/Legacy shaders Limitations: Subsurface scattering in deferred will only work for the main sunlight for now, no legacy shader support