Results 80 comments of LGhassen

I'm not sure if that would fix it or not, but the mesh is screen-aligned as it is projected from the screen, so you cannot rotate it, look up "projected...

You could do that if you oversize the mesh to cover much more than the edges of the screen so that when it's rotated the screen is still covered.

No idea, could be TAA

Blue orb icon in KSC screen will bring up scatterer options, disable TAA there, also disable it in TUFX if you have it installed (I think you don't).

I don't know where to even start with this. Scatterer adds the rendering of the scaled camera and the galaxy camera to the reflectionProbe which is where this issue seems...

You're right I thought there was a way in the API but it doesn't seem to be there. Maybe just disabling shadows globally via https://docs.unity3d.com/2019.4/Documentation/ScriptReference/QualitySettings-shadows.html then restoring the value after...

If you can also identify the offending camera that might be helpful

Oh that should be easy to fix, those should be the 3 values I'm setting manually here https://github.com/LGhassen/Scatterer/blob/dev/scatterer/Utilities/Camera/ReflectionProbeFixer.cs#L64-L66 or here https://github.com/LGhassen/Scatterer/blob/dev/scatterer/Utilities/Camera/ReflectionProbeFixer.cs#L77-L79 adding a NaN check here would probably work. I...

@JonnyOThan Could you test this if you still have your test install setup? https://github.com/LGhassen/Scatterer/blob/70b6970bc4b73cede9b764e3b33028487a3ef06a/scatterer/bin/Release/scatterer.dll

Changes sound good, thanks a lot. I'm in the middle of working on some other stuff for scatterer and it may be a while before I merge and release this,...