Results 80 comments of LGhassen

This should be fixed now on the latest version, don't hesistate to reopen if it still happens.

I fixed this a while back so try the newest version, feel free to reopen if this still happens.

This is usually an install issue, check your logs for errors and you'll find a loading exception

Can you just use tufx's taa in that case?

Ok well two things come to mind: the textures scatterer uses as flip flop buffers for TAA may not be 16bit (not sure about this I may have a switch...

It appears to be the case https://github.com/LGhassen/Scatterer/blob/master/scatterer/Effects/AntiAliasing/TemporalAntiAliasing.cs#L162 Jus add an if(camera.hdr) and change argb32 to argbhalf in that case. And btw you didn't have issues with taa in vr?

Yeah VR was the last thing on my mind when I adapted this 😅

Fixed in the latest version

These should be fixed on the latest version

Please provide versions for all the mods used (including scatterer), I will reproduce and investigate when I can.