LAGIdiot
LAGIdiot
**What:** Added contributing file. So anyone interested can find relevant information how to start contributing.
Paintable multiblock casings, bricks and coil blocks are desired. Right now you would have to replace each casing block with a hatch or bus to make them paintable, which isn't...
**Is your feature request related to a problem? Please describe.** Use tests as one of factors for releasing and PRs acceptance. **Describe the solution you'd like** Tests should provide quick...
**Version:** 1.9.1 (dev build on 853ffbc44a239df957fbe4a434f2733810253e41) **Environment:** GTCE dev; new world generated **Setup:**  HV Diesel generator with fuel in HV Transformer (transform down) Cable (any MV and...
**Describe the bug** Facades from Chisel blocks have graphical glitches when placed on Machines (and only Machines). It is happening only one blocks which are using multi layer textures. Like...
**Idea:** Multiblocks will have only one GUI which will use tab system to show separate components. **Why:** This should allow easier control over multiblocks without need to run around and...
**Idea:** There is no way how to void fluids via GTCE alone and ways from other mods has to be utilized Thanks @Saereth for pointing it out in #1131 **Concept:**...
**Describe the bug** Mining Drills Research 1 (from Bob's Mining mod) requires Construction frame 2 to build. But research which adds them is not dependency. Which means that player will...
### Suggestion I would like to have option to toggle to show and use disabled recipes. Py mods (https://mods.factorio.com/user/pyanodon) have T.U.R.D mechanics which allows using different (upgraded) recipes after activating...