Luís Leite
Luís Leite
For each dcubemapsample_t, add 4 bytes at the end of the lump
> > > @Ochii The GetCurrentRoom() in ICSO2GameManager is GetCurrentRoomID, it returns the ID of current room instead of `ICSO2GameRoom *` > And the sub_102950E0() is the GetCurrentRoom(), returns `ICSO2GameRoom...
> ```c++ > uint32_t ipAddr[4]; > if (sscanf(info.szIpAddress.c_str(), "%d.%d.%d.%d", & ipAddr[0], & ipAddr[1], & ipAddr[2], & ipAddr[3]) == 4) { > if (ipAddr[0] < 255 && ipAddr[1] < 255 &&...
How can I reproduce this? Which OS are you running? Do you have mods installed?
try setting the variable isWindows to true with ```ps1 $isWindows = $true ``` before running the script
can you upload your build here? (with pdbs)
Those banners are retrieved from http://s.nx.com/s2/game/CSO2/notice/ For example: the first notice is http://s.nx.com/s2/game/CSO2/notice/00.jpg, the second is http://s.nx.com/s2/game/CSO2/notice/01.jpg and so on... I think you can either patch the client's code to...
Those files are downloaded from a remote server, you can't find them in your disk
I think you can either patch the game to load your images or you redirect s.nx.com to localhost and serve your own images there. EDIT: I might patch the game...
I'm not sure, but I think you would need custom Hammer binaries with reversed engine structures. If you want to discuss about custom maps, please open a new issue, so...