cso2-launcher
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Cannot load older maps
CSO2 has updated its engine.
When I load an old map(UC_MUSEUM.bsp eg.) game crashed. Console: Host_Error: Mod_LoadCubemapSamples: funny lump size in maps/UC_MUSEUM.bsp Crash message dialog: MapEntity_ParseAllEntities: found LZMAG when expecting {
So how to fix these old maps?
They updated engine and didn't update the old maps (aim_dust, duel_diner) to be compatible with it. In TW client those maps were actually removed from files, but in KR version they are still there as a rudiment. We can't do anything without software that can recompile those maps. And there are not that many broken maps to fix, so I don't think anyone will create software like this.
They updated engine and didn't update the old maps (aim_dust, duel_diner) to be compatible with it. In TW client those maps were actually removed from files, but in KR version they are still there as a rudiment. We can't do anything without software that can recompile those maps. And there are not that many broken maps to fix, so I don't think anyone will create software like this.
The dcubemapsample_t structure between old and new maps is different. The size of it in the old maps is 160, and in the new maps it's 164.
I think if you add 4 null bytes in the end of an old map's dcubemapsample_t the game will be able to load it
@Ochii Additionally,how to add custom maps? Such as gm_flatgrass from Garry's Mod.
@Ochii Additionally,how to add custom maps? Such as gm_flatgrass from Garry's Mod.
You can't at the moment, the map headers are different
For each dcubemapsample_t, add 4 bytes at the end of the lump
Bump: Is anybody made old maps work? Seems like nobody can do it :(